fix
This commit is contained in:
@ -117,9 +117,9 @@ vec2 mapScene(in vec3 p) {
|
||||
float res = p.y;
|
||||
float mat = 0.;
|
||||
|
||||
float hexRadius = 0.85;
|
||||
float hexRadius = 0.83;
|
||||
vec3 hexpos = vec3(p.x, p.y - 2.5, p.z);
|
||||
HexData hex = hexTile(hexpos, 1.5);
|
||||
HexData hex = hexTile(hexpos, 1.1);
|
||||
|
||||
float distFromCenter = hexDistance(hex.axial);
|
||||
int fftIndex = int(clamp(distFromCenter + 1.0, 0.0, 511.0));
|
||||
@ -264,7 +264,7 @@ vec3 applyFog(vec3 col, float t, vec3 rd, vec3 lightDir, float fogAmount) {
|
||||
float syncsBass = clamp((syncs[1] + syncs[2] + syncs[3]), 0., 1.);
|
||||
|
||||
float fogAmount2 = 1.0 - exp(-t * fogAmount);
|
||||
float sunAmount = max(dot(rd, lightDir), 0.0);
|
||||
float sunAmount = max(dot(rd, lightDir), 1.0);
|
||||
// highlight color
|
||||
vec3 fogColor = mix(vec3(0.2706, 0.2706, 0.2863), vec3(0.2314, 0.2314, 0.2314), // Main color
|
||||
pow(sunAmount, syncsBass * 1.0));
|
||||
|
||||
Reference in New Issue
Block a user