nuotti-triggeri ja useampi tekstuuri käytössä
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@ -1,28 +1,30 @@
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// Generated with Shader Minifier 1.5.1 (https://github.com/laurentlb/Shader_Minifier/)
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#ifndef FRAGMENT_INL_
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# define FRAGMENT_INL_
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# define VAR_fft_output "m"
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# define VAR_o "v"
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# define VAR_shapes "l"
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# define VAR_syncs "i"
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# define VAR_fft_output "i"
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# define VAR_o "f"
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# define VAR_shapes "s"
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# define VAR_syncs "m"
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# define VAR_test "k"
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# define VAR_u_hexGridTex "c"
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# define VAR_u_ShapesTex "d"
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# define VAR_u_hexGridTex "l"
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const char *fragment_frag =
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"#version 460\n"
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"precision mediump float;"
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"out vec4 v;"
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"const float n=2.*acos(-1.),f=sqrt(5.)*.5+.5;"
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"layout(location=0)uniform float i[12];"
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"layout(location=20)uniform float m[512];"
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"layout(location=600)uniform vec3 l[15];"
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"out vec4 f;"
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"const float n=2.*acos(-1.),v=sqrt(5.)*.5+.5;"
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"layout(location=0)uniform float m[12];"
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"layout(location=20)uniform float i[512];"
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"layout(location=600)uniform vec3 s[15];"
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"layout(location=700)uniform vec3 k;"
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"uniform sampler2D c;"
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"float s=i[0];"
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"layout(binding=1)uniform sampler2D l;"
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"layout(binding=0)uniform sampler2D d;"
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"float g=m[0];"
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"float t(int v)"
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"{"
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"v=clamp(v,0,511);"
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"float n=m[v];"
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"float n=i[v];"
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"return log(1.+n*15.);"
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"}"
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"float t(vec3 v,vec2 i)"
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@ -30,115 +32,125 @@ const char *fragment_frag =
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"v=abs(v);"
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"return max(v.y-i.y,max(v.x*sqrt(3.)*.5+v.z*.5,v.z)-i.x);"
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"}"
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"vec2 t(vec2 v,vec2 i)"
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"{"
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"return v.x<i.x?"
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"v:"
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"i;"
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"}"
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"vec2 t(vec3 v)"
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"{"
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"vec2 f=t(vec2(v.y,0),vec2(length(v-vec3(2.+k.x*2.,12.+k.y*10.,0))-.2,1));"
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"vec2 f=vec2(v.y,0);"
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"for(float i=0.;i<16.;i++)"
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"for(float l=0.;l<16.;l++)"
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"for(float n=0.;n<16.;n++)"
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"{"
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"ivec2 n=textureSize(c,0);"
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"vec2 m=vec2(l,i)/vec2(n);"
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"vec4 d=texture(c,m);"
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"f=min(f,vec2(t(v-d.xyz,vec2(.86,1.+t(clamp(int(d.w/34.*512.),0,511)))),1));"
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"ivec2 d=textureSize(l,0);"
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"vec2 m=vec2(n,i)/vec2(d);"
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"vec4 g=texture(l,m);"
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"f=min(f,vec2(t(v-g.xyz,vec2(.86,1.+t(clamp(int(g.w/34.*512.),0,511)))),1));"
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"}"
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"for(float i=0.;i<16.;i++)"
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"for(float n=0.;n<16.;n++)"
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"{"
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"vec2 m=(vec2(n,i)+.5)/float(16.);"
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"vec4 g=texture(d,m);"
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"if(g.w<.5)"
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"continue;"
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"f=min(f,vec2(length(v-vec3(-70.+g.x*2.,12.+g.y*80.,0))-.8,1));"
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"}"
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"return f;"
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"}"
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"vec3 t(vec3 v,vec3 i,inout vec3 f)"
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"vec3 t(vec3 v,vec3 n,inout vec3 f)"
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"{"
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"float c=0.,l=0.,n=0.;"
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"for(int r=0;r<30;r++)"
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"float i=0.,l=0.,m=0.;"
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"for(int g=0;g<30;g++)"
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"{"
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"f=v+i*c;"
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"f=v+n*i;"
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"vec2 d=t(f);"
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"c+=d.x;"
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"i+=d.x;"
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"l=d.y;"
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"if(c>1e2)"
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"if(i>4e2)"
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"break;"
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"if(d.x<.001*c)"
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"if(d.x<.001*i)"
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"{"
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"n=1.;"
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"m=1.;"
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"break;"
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"}"
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"}"
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"if(c>1e2)"
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"c=0.;"
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"return vec3(c,l,n);"
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"return vec3(i,l,m);"
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"}"
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"vec3 e(vec3 v)"
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"float t(vec3 v,vec3 i,float f)"
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"{"
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"vec2 i=vec2(.01,0);"
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"v=vec3(t(v+i.xyy).x-t(v-i.xyy).x,t(v+i.yxy).x-t(v-i.yxy).x,t(v+i.yyx).x-t(v-i.yyx).x);"
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"float n=1.,m=.02;"
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"for(int g=0;g<6;g++)"
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"{"
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"if(m>f)"
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"break;"
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"float l=t(v+m*i).x;"
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"n=min(n,l/(4.*m));"
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"m+=clamp(l,.1,.8);"
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"if(n<-1.)"
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"break;"
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"}"
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"n=max(n,-1.);"
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"return.25*(1.+n)*(1.+n)*(2.-n);"
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"}"
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"vec3 x(vec3 v)"
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"{"
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"vec2 n=vec2(.01,0);"
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"v=vec3(t(v+n.xyy).x-t(v-n.xyy).x,t(v+n.yxy).x-t(v-n.yxy).x,t(v+n.yyx).x-t(v-n.yyx).x);"
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"return normalize(v);"
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"}"
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"vec3 e(vec3 v,vec3 i,float c,vec3 f,vec3 n,vec3 l,float m)"
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"vec3 t(vec3 v,vec3 n,vec3 i,vec3 f,float m)"
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"{"
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"v-=f;"
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"float r=length(v);"
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"vec3 g=vec3(.77,.26,.73);"
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"v-=n;"
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"float l=length(v);"
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"v=normalize(v);"
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"r=clamp(c-r*r/11.56,0.,1.);"
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"c=max(dot(l,v),0.);"
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"f=normalize(v-n);"
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"n=vec3(.04);"
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"v=n+(1.-n)*pow(clamp(1.-max(dot(f,v),0.),0.,1.),5.);"
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"return i*c*r+i*pow(max(dot(l,f),0.),mix(128.,8.,m))*r*v;"
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"float x=30./(1.+.09*l+.032*l*l),c=max(dot(f,v),0.);"
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"i=normalize(v-i);"
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"vec3 e=vec3(.04);"
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"e+=(1.-e)*pow(clamp(1.-max(dot(i,v),0.),0.,1.),5.);"
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"l=t(n+f*.01,v,l);"
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"return(g*c*x+g*pow(max(dot(f,i),0.),mix(128.,8.,m))*x*e)*l;"
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"}"
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"vec3 e(vec3 v,vec3 f,vec3 i,float n)"
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"vec3 t(vec3 v,vec3 f,vec3 i,float n)"
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"{"
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"float m=.01;"
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"vec3 l=vec3(0);"
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"vec3 g=vec3(0);"
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"if(n==0.)"
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"l=vec3(.8314,.2941,.2941),m=.1;"
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"g=vec3(.8314,.2941,.2941),m=.1;"
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"else if(n==1.)"
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"l=vec3(.6196,.6118,.6118),m=.7;"
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"g=vec3(.6196,.6118,.6118),m=.7;"
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"else if(n==2.)"
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"l=vec3(.3255,.4784,.3255),m=.2;"
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"g=vec3(.3255,.4784,.3255),m=.2;"
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"else if(n==3.)"
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"l=vec3(.2471,.3059,.6314),m=1.;"
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"g=vec3(.2471,.3059,.6314),m=1.;"
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"else if(n==4.)"
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"l=vec3(.9961,1,.9922),m=.1;"
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"g=vec3(.9961,1,.9922),m=.1;"
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"else if(n==5.)"
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"l=vec3(.9961,1,.9922),m=.3;"
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"vec3 r=vec3(0);"
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"for(float n=0.;n<16.;n++)"
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"for(float l=0.;l<16.;l++)"
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"{"
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"ivec2 d=textureSize(c,0);"
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"vec2 y=vec2(l,n)/vec2(d);"
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"vec4 s=texture(c,y);"
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"vec3 k=s.xyz;"
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"float x=t(clamp(int(s.w/34.*512.),0,511));"
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"r+=e(vec3(k.x,k.y+x+2.,k.z),vec3(.46,.2,.94)+vec3(.66,.64,.77)*cos(6.28318*(x*1.5*vec3(.91,.62,.97)+vec3(.26,.2,.84))),clamp(x*5.,0.,1.),v,i,f,m);"
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"}"
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"r+=vec3(.08,.62,.75)*clamp(dot(f,normalize(vec3(0,1,-3)*vec3(0,-1,-2))),0.,1.)*.8;"
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"return l*max(vec3(0),r);"
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"g=vec3(.9961,1,.9922),m=.3;"
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"vec3 l=vec3(0);"
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"l+=t(vec3(0,40,-10),v,i,f,m);"
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"l+=t(vec3(0,20,15),v,i,f,m);"
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"l+=vec3(.08,.62,.75)*clamp(dot(f,normalize(vec3(0,1,-3)*vec3(0,-1,-2))),0.,1.)*.8;"
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"return g*max(vec3(0),l);"
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"}"
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"vec3 e(vec2 i,vec3 v)"
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"vec3 t(vec2 n,vec3 v)"
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"{"
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"v=normalize(vec3(0,-1,10)-v);"
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"vec3 n=normalize(cross(vec3(0,1,0),v));"
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"return normalize(v+i.x*n+i.y*cross(v,n));"
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"v=normalize(vec3(0,10,0)-v);"
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"vec3 m=normalize(cross(vec3(0,1,0),v));"
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"return normalize(v+n.x*m+n.y*cross(v,m));"
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"}"
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"vec3 e(vec2 v)"
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"vec3 t(vec2 v)"
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"{"
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"vec3 n=vec3(-10,20,-20),l=e(v,n),f=vec3(0),m=vec3(0);"
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"n=t(n,l,m);"
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"vec3 n=vec3(-20,20,-80),f=t(v,n),i=vec3(0),l=vec3(0);"
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"n=t(n,f,l);"
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"if(n.x>0.)"
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"{"
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"vec3 v=e(m);"
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"f=e(m,v,l,n.y);"
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"vec3 v=x(l);"
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"i=t(l,v,f,n.y);"
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"}"
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"return f;"
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"return i*exp(-n.x*.01)+mix(i,mix(vec3(.2667,.2941,.3451),vec3(.302,.3176,.3725),pow(max(dot(f,vec3(0,-.5,1.8)),0.),clamp(m[1]+m[2]+m[3],0.,1.)*5.)),1.-exp(-n.x*.01))*(1.-exp(-n.x*.01));"
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"}"
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"void main()"
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"{"
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"vec3 n=e(gl_FragCoord.xy*vec2(.00104166667,.00185185185)-1.);"
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"v=vec4(n,1);"
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"vec3 v=t(gl_FragCoord.xy*vec2(.00104166667,.00185185185)-1.);"
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"f=vec4(v,1);"
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"}";
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#endif // FRAGMENT_INL_
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