Add fft
This commit is contained in:
58
src/main.cpp
58
src/main.cpp
@ -1,6 +1,6 @@
|
||||
// custom build and feature flags
|
||||
#ifdef DEBUG
|
||||
#define OPENGL_DEBUG 1
|
||||
#define OPENGL_DEBUG 0
|
||||
#define FULLSCREEN 0
|
||||
#define DESPERATE 0
|
||||
#define BREAK_COMPATIBILITY 0
|
||||
@ -29,6 +29,7 @@
|
||||
#include "shaders/post.inl"
|
||||
#endif
|
||||
|
||||
#include "fft.h"
|
||||
|
||||
#pragma data_seg(".pids")
|
||||
// static allocation saves a few bytes
|
||||
@ -74,13 +75,13 @@ int __cdecl main(int argc, char* argv[])
|
||||
#if POST_PASS
|
||||
pidPost = ((PFNGLCREATESHADERPROGRAMVPROC)wglGetProcAddress("glCreateShaderProgramv"))(GL_FRAGMENT_SHADER, 1, &post_frag);
|
||||
#endif
|
||||
|
||||
#ifdef SU_LOAD_GMDLS
|
||||
su_load_gmdls();
|
||||
#endif // SU_LOAD_GMDLS
|
||||
// initialize sound
|
||||
#ifndef EDITOR_CONTROLS
|
||||
#if USE_AUDIO
|
||||
|
||||
LPDIRECTSOUND direct_sound;
|
||||
LPDIRECTSOUNDBUFFER direct_sound_buffer;
|
||||
DirectSoundCreate(0, &direct_sound, 0);
|
||||
@ -91,6 +92,7 @@ int __cdecl main(int argc, char* argv[])
|
||||
LPVOID p1;
|
||||
DWORD l1;
|
||||
IDirectSoundBuffer_Lock(direct_sound_buffer, 0, SU_LENGTH_IN_SAMPLES * SU_CHANNEL_COUNT * SU_SAMPLE_SIZE, &p1, &l1, NULL, NULL, 0);
|
||||
|
||||
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)su_render_song, p1, 0, 0);
|
||||
|
||||
#endif
|
||||
@ -108,13 +110,26 @@ int __cdecl main(int argc, char* argv[])
|
||||
|
||||
long playCursor = 0;
|
||||
long lastPlayCursor = -1;
|
||||
// main loop
|
||||
volatile float maximum = 0.0; // Helper variable to calculate maximum fft output for normalization
|
||||
|
||||
// Unlock buffer for next use
|
||||
IDirectSoundBuffer_Unlock(direct_sound_buffer, p1, SU_LENGTH_IN_SAMPLES * SU_CHANNEL_COUNT * SU_SAMPLE_SIZE, NULL, NULL);
|
||||
|
||||
// Play sound
|
||||
direct_sound_buffer->Play(0, 0, 0);
|
||||
|
||||
static float syncs[1 + SU_NUMSYNCS];
|
||||
|
||||
// Init FFT
|
||||
init_hamming_window();
|
||||
// FFT buffers
|
||||
static float fft_input[FFT_SIZE];
|
||||
static float fft_output[FFT_SIZE / 2]; // Magnitudes
|
||||
static float fft_uniform[FFT_SIZE / 4];
|
||||
|
||||
do
|
||||
{
|
||||
direct_sound_buffer->GetCurrentPosition((DWORD*)&playCursor, NULL);
|
||||
float syncs[1 + SU_NUMSYNCS];
|
||||
|
||||
#if !(DESPERATE)
|
||||
// do minimal message handling so windows doesn't kill your application
|
||||
@ -144,7 +159,39 @@ int __cdecl main(int argc, char* argv[])
|
||||
|
||||
#endif
|
||||
|
||||
syncs[0] = (float)playCursor / (2 * sizeof(SUsample));
|
||||
/******************
|
||||
* FFT
|
||||
*******************/
|
||||
LPVOID audio_ptr = NULL;
|
||||
DWORD audio_size = 0;
|
||||
|
||||
// Read audio
|
||||
HRESULT hr = IDirectSoundBuffer_Lock(direct_sound_buffer, 0, FFT_SIZE * sizeof(SUsample), &audio_ptr, &audio_size, NULL, NULL, DSBLOCK_FROMWRITECURSOR);
|
||||
|
||||
if (SUCCEEDED(hr) && audio_ptr) {
|
||||
SUsample* samples = (SUsample*)audio_ptr;
|
||||
for (int i = 0; i < FFT_SIZE; ++i) {
|
||||
fft_input[i] = (float)samples[i];
|
||||
}
|
||||
|
||||
IDirectSoundBuffer_Unlock(direct_sound_buffer, audio_ptr, audio_size, NULL, 0);
|
||||
}
|
||||
|
||||
// Calculate FFT
|
||||
compute_fft(fft_input, fft_output);
|
||||
|
||||
// Normalize output
|
||||
for (int i = 0; i < (FFT_SIZE / 2); i++)
|
||||
{
|
||||
maximum = max(fft_output[i], maximum);
|
||||
fft_output[i] = fft_output[i] / maximum;
|
||||
if (i < (FFT_SIZE / 4)) // Limit uniform fft size. High frequencys contain nothing interesing.
|
||||
{
|
||||
fft_uniform[i] = fft_output[i];
|
||||
}
|
||||
}
|
||||
|
||||
syncs[0] = (float)playCursor / (2 * sizeof(SUsample));
|
||||
|
||||
for (int i = 0; i < SU_NUMSYNCS; ++i)
|
||||
{
|
||||
@ -153,6 +200,7 @@ int __cdecl main(int argc, char* argv[])
|
||||
|
||||
PFNGLUNIFORM1FVPROC glUniform1fvProc = ((PFNGLUNIFORM1FVPROC)wglGetProcAddress("glUniform1fv"));
|
||||
glUniform1fvProc(0, SU_NUMSYNCS + 1, syncs);
|
||||
glUniform1fvProc(8, FFT_SIZE / 4, fft_uniform);
|
||||
|
||||
glRects(-1, -1, 1, 1);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user