Add fft
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@ -108,7 +108,7 @@
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</GenerateManifest>
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<ExecutablePath>$(SolutionDir);$(ExecutablePath)</ExecutablePath>
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<TargetName>leviathan-release</TargetName>
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<IgnoreImportLibrary>true</IgnoreImportLibrary>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Heavy Release|Win32'">
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<OutDir>out\</OutDir>
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@ -146,7 +146,7 @@
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<ClCompile>
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<Optimization>MinSpace</Optimization>
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<AdditionalIncludeDirectories>../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>EDITOR_CONTROLS;_DEBUG;WINDOWS;DEBUG;SIMD;A32BITS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;WINDOWS;DEBUG;SIMD;A32BITS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PrecompiledHeaderOutputFile>
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@ -167,9 +167,11 @@
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<ExceptionHandling>Sync</ExceptionHandling>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<CallingConvention>StdCall</CallingConvention>
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<OmitDefaultLibName>false</OmitDefaultLibName>
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<OmitDefaultLibName>true</OmitDefaultLibName>
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<LanguageStandard>
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</LanguageStandard>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -333,7 +335,7 @@ shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<SmallerTypeCheck>false</SmallerTypeCheck>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<OmitDefaultLibName>true</OmitDefaultLibName>
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<DisableLanguageExtensions>false</DisableLanguageExtensions>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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@ -585,6 +587,7 @@ shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Snapshot|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Heavy Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="src\debug.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
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@ -592,6 +595,7 @@ shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Snapshot|Win32'">false</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="src\definitions.h" />
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<ClInclude Include="src\fft.h" />
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<ClInclude Include="src\fp.h" />
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<ClInclude Include="src\glext.h" />
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<ClInclude Include="src\sointu\song.h" />
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@ -605,10 +609,10 @@ shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\editor.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Snapshot|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Heavy Release|Win32'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="src\fft.cpp" />
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<ClCompile Include="src\main.cpp" />
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<ClCompile Include="src\song.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Editor|Win32'">false</ExcludedFromBuild>
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