nyt alle 4k, valot poistettu, uusi paletti
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@ -123,14 +123,7 @@ int __cdecl main(int argc, char* argv[])
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// Play sound
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direct_sound_buffer->Play(0, 0, 0);
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struct Vec3 {
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float x, y, z;
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};
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PFNGLUNIFORM1FVPROC glUniform1fvProc = ((PFNGLUNIFORM1FVPROC)wglGetProcAddress("glUniform1fv"));
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PFNGLACTIVETEXTUREPROC glActiveTexture = ((PFNGLACTIVETEXTUREPROC)wglGetProcAddress("glActiveTexture"));
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PFNGLUNIFORM1IPROC glUniform1i = ((PFNGLUNIFORM1IPROC)wglGetProcAddress("glUniform1i"));
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PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = ((PFNGLGETUNIFORMLOCATIONPROC)wglGetProcAddress("glGetUniformLocation"));
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const ULONGLONG targetIntervalMs = 1000 / 60; // For 60 FPS FFT updates
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