add sointu, add song, update shader_minifier
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@ -6,7 +6,7 @@ uniform sampler2D o;
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out vec4 i;
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float hash(float c){return fract(sin(dot(c, 12.9898)) * 43758.5453);}
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void main(){
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i = vec4(0);
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i = vec4(0);
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for(int t = 0; t < 25; t++){
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vec2 uv = gl_FragCoord.xy*2./vec2(1920,1080);
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float s1 = hash(float(t+dot(uv,uv)));
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