shader sync toimii
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@ -48,10 +48,15 @@ static DEVMODE screenSettings = {
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#if USE_AUDIO
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#include <mmsystem.h>
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#include <mmreg.h>
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// this file is auto generated by sointu
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#include "sointu/song.h"
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#pragma bss_seg(".syncbuf")
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extern "C" {
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int _fltused = 1;
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float syncBuf[SU_SYNCBUFFER_LENGTH+1];
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}
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#pragma data_seg(".sointuout")
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static SUsample lpSoundBuffer[(int)SU_LENGTH_IN_SAMPLES * 2];
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static HWAVEOUT hWaveOut;
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