shader sync toimii
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@ -1,34 +1,34 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.28307.168
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Leviathan 2.0", "leviathan.vcxproj", "{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Editor|Win32 = Editor|Win32
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Heavy Release|Win32 = Heavy Release|Win32
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Release|Win32 = Release|Win32
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Snapshot|Win32 = Snapshot|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Debug|Win32.ActiveCfg = Debug|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Debug|Win32.Build.0 = Debug|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Editor|Win32.ActiveCfg = Editor|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Editor|Win32.Build.0 = Editor|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Heavy Release|Win32.ActiveCfg = Heavy Release|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Heavy Release|Win32.Build.0 = Heavy Release|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Release|Win32.ActiveCfg = Release|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Release|Win32.Build.0 = Release|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Snapshot|Win32.ActiveCfg = Snapshot|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Snapshot|Win32.Build.0 = Snapshot|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {BFFCE7AC-AF44-47A1-9B82-AB82AB604DD0}
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EndGlobalSection
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EndGlobal
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.14.36212.18 d17.14
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Leviathan 2.0", "leviathan.vcxproj", "{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Editor|Win32 = Editor|Win32
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Heavy Release|Win32 = Heavy Release|Win32
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Release|Win32 = Release|Win32
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Snapshot|Win32 = Snapshot|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Debug|Win32.ActiveCfg = Debug|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Debug|Win32.Build.0 = Debug|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Editor|Win32.ActiveCfg = Editor|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Editor|Win32.Build.0 = Editor|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Heavy Release|Win32.ActiveCfg = Heavy Release|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Heavy Release|Win32.Build.0 = Heavy Release|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Release|Win32.ActiveCfg = Release|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Release|Win32.Build.0 = Release|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Snapshot|Win32.ActiveCfg = Snapshot|Win32
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{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}.Snapshot|Win32.Build.0 = Snapshot|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {BFFCE7AC-AF44-47A1-9B82-AB82AB604DD0}
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EndGlobalSection
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EndGlobal
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