shader sync toimii

This commit is contained in:
2025-06-24 15:54:17 +03:00
parent 47cb2c965f
commit 134a85111e
11 changed files with 992 additions and 791 deletions

View File

@ -84,10 +84,12 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>out\</OutDir>
<IntDir>bin\debug\</IntDir>
<LinkIncremental>false</LinkIncremental>
<LinkIncremental>
</LinkIncremental>
<ExecutablePath>$(SolutionDir);$(ExecutablePath)</ExecutablePath>
<TargetName>leviathan-debug</TargetName>
<GenerateManifest>false</GenerateManifest>
<IgnoreImportLibrary>true</IgnoreImportLibrary>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Editor|Win32'">
<OutDir>out\</OutDir>
@ -138,12 +140,13 @@
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\bin/Debug/Leviathan.tlb</TypeLibraryName>
<HeaderFileName />
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MinSpace</Optimization>
<AdditionalIncludeDirectories>../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;WINDOWS;DEBUG;SIMD;A32BITS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>EDITOR_CONTROLS;_DEBUG;WINDOWS;DEBUG;SIMD;A32BITS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeaderOutputFile>
@ -161,29 +164,50 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<ExceptionHandling>false</ExceptionHandling>
<ExceptionHandling>Sync</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CallingConvention>StdCall</CallingConvention>
<LanguageStandard>stdcpp14</LanguageStandard>
<OmitDefaultLibName>false</OmitDefaultLibName>
<LanguageStandard>
</LanguageStandard>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;opengl32.lib;src/sointu/song.obj;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>out/leviathan-debug.exe</OutputFile>
<AdditionalDependencies>opengl32.lib;winmm.lib;src/sointu/song.obj;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>out\leviathan-debug.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<SubSystem>Windows</SubSystem>
<EntryPointSymbol>entrypoint</EntryPointSymbol>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>bin\debug\$(TargetName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX86</TargetMachine>
<EntryPointSymbol>entrypoint</EntryPointSymbol>
<AssemblyDebug>true</AssemblyDebug>
<ProgramDatabaseFile>bin\release\$(TargetName).pdb</ProgramDatabaseFile>
<ProfileGuidedDatabase>bin\debug\$(TargetName).pgd</ProfileGuidedDatabase>
<ManifestFile />
<ImageHasSafeExceptionHandlers />
<EnableUAC />
<LinkErrorReporting />
<TypeLibraryResourceID />
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\bin/Release/Leviathan.bsc</OutputFile>
</Bscmake>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
<PreBuildEvent>
<Command>shader_minifier.exe -v -o src\shaders\fragment.inl src\shaders\fragment.frag shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
<Message>Minify user-supplied shader files.</Message>
</PreBuildEvent>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)Leviathan.bsc</OutputFile>
@ -324,7 +348,7 @@ shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalOptions>/CRINKLER /RANGE:opengl32 /HASHTRIES:300 /COMPMODE:SLOW /ORDERTRIES:9000 /REPORT:out.html /PROGRESSGUI /HASHSIZE:1000 /UNSAFEIMPORT /UNALIGNCODE /SATURATE /NOINITIALIZERS /TRANSFORM:CALLS /TRUNCATEFLOATS:32 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/RANGE:opengl32 /HASHTRIES:300 /COMPMODE:SLOW /ORDERTRIES:9000 /REPORT:out.html /PROGRESSGUI /HASHSIZE:1000 /UNSAFEIMPORT /UNALIGNCODE /SATURATE /NOINITIALIZERS /TRANSFORM:CALLS /TRUNCATEFLOATS:32 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>opengl32.lib;winmm.lib;src/sointu/song.obj;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>out\leviathan-release.exe</OutputFile>
<SuppressStartupBanner>
@ -562,7 +586,6 @@ shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Heavy Release|Win32'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="src\sointu\sointu.h" />
<ClInclude Include="src\debug.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Heavy Release|Win32'">false</ExcludedFromBuild>
@ -571,6 +594,7 @@ shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
<ClInclude Include="src\definitions.h" />
<ClInclude Include="src\fp.h" />
<ClInclude Include="src\glext.h" />
<ClInclude Include="src\sointu\song.h" />
<ClInclude Include="src\song.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Editor|Win32'">false</ExcludedFromBuild>