shader sync toimii
This commit is contained in:
@ -84,10 +84,12 @@
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>out\</OutDir>
|
||||
<IntDir>bin\debug\</IntDir>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<LinkIncremental>
|
||||
</LinkIncremental>
|
||||
<ExecutablePath>$(SolutionDir);$(ExecutablePath)</ExecutablePath>
|
||||
<TargetName>leviathan-debug</TargetName>
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
<IgnoreImportLibrary>true</IgnoreImportLibrary>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Editor|Win32'">
|
||||
<OutDir>out\</OutDir>
|
||||
@ -138,12 +140,13 @@
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\bin/Debug/Leviathan.tlb</TypeLibraryName>
|
||||
<HeaderFileName />
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<AdditionalIncludeDirectories>../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;WINDOWS;DEBUG;SIMD;A32BITS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>EDITOR_CONTROLS;_DEBUG;WINDOWS;DEBUG;SIMD;A32BITS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<PrecompiledHeaderOutputFile>
|
||||
@ -161,29 +164,50 @@
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<CallingConvention>StdCall</CallingConvention>
|
||||
<LanguageStandard>stdcpp14</LanguageStandard>
|
||||
<OmitDefaultLibName>false</OmitDefaultLibName>
|
||||
<LanguageStandard>
|
||||
</LanguageStandard>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>winmm.lib;opengl32.lib;src/sointu/song.obj;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>out/leviathan-debug.exe</OutputFile>
|
||||
<AdditionalDependencies>opengl32.lib;winmm.lib;src/sointu/song.obj;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>out\leviathan-debug.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EntryPointSymbol>entrypoint</EntryPointSymbol>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>bin\debug\$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention />
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<EntryPointSymbol>entrypoint</EntryPointSymbol>
|
||||
<AssemblyDebug>true</AssemblyDebug>
|
||||
<ProgramDatabaseFile>bin\release\$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<ProfileGuidedDatabase>bin\debug\$(TargetName).pgd</ProfileGuidedDatabase>
|
||||
<ManifestFile />
|
||||
<ImageHasSafeExceptionHandlers />
|
||||
<EnableUAC />
|
||||
<LinkErrorReporting />
|
||||
<TypeLibraryResourceID />
|
||||
</Link>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>.\bin/Release/Leviathan.bsc</OutputFile>
|
||||
</Bscmake>
|
||||
<ProjectReference>
|
||||
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
||||
</ProjectReference>
|
||||
<PreBuildEvent>
|
||||
<Command>shader_minifier.exe -v -o src\shaders\fragment.inl src\shaders\fragment.frag shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
|
||||
<Message>Minify user-supplied shader files.</Message>
|
||||
</PreBuildEvent>
|
||||
<Bscmake>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<OutputFile>$(OutDir)Leviathan.bsc</OutputFile>
|
||||
@ -324,7 +348,7 @@ shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<AdditionalOptions>/CRINKLER /RANGE:opengl32 /HASHTRIES:300 /COMPMODE:SLOW /ORDERTRIES:9000 /REPORT:out.html /PROGRESSGUI /HASHSIZE:1000 /UNSAFEIMPORT /UNALIGNCODE /SATURATE /NOINITIALIZERS /TRANSFORM:CALLS /TRUNCATEFLOATS:32 %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalOptions>/RANGE:opengl32 /HASHTRIES:300 /COMPMODE:SLOW /ORDERTRIES:9000 /REPORT:out.html /PROGRESSGUI /HASHSIZE:1000 /UNSAFEIMPORT /UNALIGNCODE /SATURATE /NOINITIALIZERS /TRANSFORM:CALLS /TRUNCATEFLOATS:32 %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalDependencies>opengl32.lib;winmm.lib;src/sointu/song.obj;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>out\leviathan-release.exe</OutputFile>
|
||||
<SuppressStartupBanner>
|
||||
@ -562,7 +586,6 @@ shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Heavy Release|Win32'">true</ExcludedFromBuild>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\sointu\sointu.h" />
|
||||
<ClInclude Include="src\debug.h">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Heavy Release|Win32'">false</ExcludedFromBuild>
|
||||
@ -571,6 +594,7 @@ shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
|
||||
<ClInclude Include="src\definitions.h" />
|
||||
<ClInclude Include="src\fp.h" />
|
||||
<ClInclude Include="src\glext.h" />
|
||||
<ClInclude Include="src\sointu\song.h" />
|
||||
<ClInclude Include="src\song.h">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Editor|Win32'">false</ExcludedFromBuild>
|
||||
|
||||
Reference in New Issue
Block a user