leviathan-2.0

This commit is contained in:
2025-06-15 10:24:37 +03:00
parent 957a823d24
commit 076ee0be68
29 changed files with 16509 additions and 1 deletions

18
src/shaders/post.frag Normal file
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// A simple chromatic aberration example
// Mipmap fake glossy thing!
#version 130
uniform sampler2D o;
out vec4 i;
float hash(float c){return fract(sin(dot(c, 12.9898)) * 43758.5453);}
void main(){
i = vec4(0);
for(int t = 0; t < 25; t++){
vec2 uv = gl_FragCoord.xy*2./vec2(1920,1080);
float s1 = hash(float(t+dot(uv,uv)));
float s2 = hash(float(1-t+dot(uv,uv)));
vec2 f = 0.01*(-1.0+2.0*vec2(s1,s2));
i += vec4(textureLod(o, uv, (0.3+0.7*s1)*texture(o, (1.0+1.0*f)*uv).a*8).rgb,1);
}
i /= vec4(25);
}