// Generated with Shader Minifier 1.5.1 (https://github.com/laurentlb/Shader_Minifier/)
#ifndef FRAGMENT_INL_
# define FRAGMENT_INL_
# define VAR_fft_output "l"
# define VAR_o "f"
# define VAR_syncs "v"

const char *fragment_frag =
 "#version 460\n"
 "precision mediump float;"
 "out vec4 f;"
 "const float m=22./7.;"
 "layout(location=0)uniform float v[7];"
 "layout(location=8)uniform float l[1024];"
 "float n=v[0];"
 "void main()"
 "{"
   "vec2 m=gl_FragCoord.xy*2./vec2(1920,1080);"
   "float n=clamp(l[clamp(int(floor(m.x*128.)),0,255)],0.,1.);"
   "f=vec4(vec3(smoothstep(n,n+.02,1.-m.y)),1);"
 "}";

#endif // FRAGMENT_INL_
