// Generated with Shader Minifier 1.5.1 (https://github.com/laurentlb/Shader_Minifier/)
#ifndef FRAGMENT_INL_
# define FRAGMENT_INL_
# define VAR_o "f"
# define VAR_syncs "v"

const char *fragment_frag =
 "#version 460\n"
 "precision mediump float;"
 "out vec4 f;"
 "const float m=22./7.;"
 "layout(location=0)uniform float v[7];"
 "float n=v[0]/441e2;"
 "void main()"
 "{"
   "vec2 m=vec2(1920,1080),n=gl_FragCoord.xy/m.xy;"
   "n=-1.+2.*n;"
   "n.x*=n.x/m.y;"
   "vec3 a=n.y>=0.&&n.y<=.01?"
     "vec3(abs(v[5])):"
     "n.y>=-.21&&n.y<=-.2?"
       "vec3(abs(v[6]*1.3)):"
       "vec3(.1,.2,.3);"
   "f=vec4(a,1);"
 "}";

#endif // FRAGMENT_INL_
